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Microbezels are aesthetically great but practically horrible. Having some practical space to grab onto wins at the end of the day, we presumably use these thin
by Dalewyn 2y ago
Microbezels are aesthetically great but practically horrible.
Having some practical space to grab onto wins at the end of the day, we presumably use these things instead of having one sit looking happy on a bookshelf.
- bhouston 2y ago> Having some practical space to grab onto wins at the end of the day, I guess I hold onto the controller parts on the sides, not the center component. It isn't a tablet.
- Dalewyn 2y agoIt's a portable device, at some point or another I'm going to handle it without the side controllers. Having some place to grab the thing is basic ergonomics, much less something designed with kids in mind.
- BugsJustFindMe 2y agoWhere you touch it when not in use doesn't matter. You're not going to use it that way, because nothing uses the touchscreen for gameplay. [edit] originally I said it didn't have a touchscreen, but I've been reminded that the original does actually have one and it's just never used by anything because ever requiring it in a game would be really dumb when the entire premise of the switch is that it's dockable.
- evujumenuk 2y agoHuh? It totally has a touch screen — it has to, for backward compatibility.
- BugsJustFindMe 2y agoSorry, you're right. I forgot because literally nothing supports it other than maybe wifi password entry and navigating some menus.
- Izkata 2y agoAnd the eshop. And at least one of the games I play regularly uses it in several places for text input.
- BugsJustFindMe 2y ago> at least one of the games I play regularly uses it in several places for text input Hehe. Ok, but, question: Do the other interactions in the game use the controllers? Because if so then you're still necessarily holding the controllers and not the screen.
- jacobgkau 2y agoClubhouse 51 has a section of games that utilize the touch screen, such as air hockey (along with others that're nice to be able to go between the touch screen and joysticks for, like the card games where the touch screen's a lot faster to use for moving cards around).
- Dalewyn 2y ago>Where you touch it when not in use doesn't matter. Being able to easily grab something is always important, especially anything portable. I'm going to pull it out of a bag, move it across a table, etc. and having microbezels gets in the way of that by reducing the useful grabbing space. Smartphones are the epitome of horrible here. With silky smooth glass and/or sheer aluminum/plastic on all sides with nanobezels (or no bezels at all...) and razor thin thickness, they are a fucking pain to grab and handle without dropping them. Most of us put them into a case to give them the necessary girth and friction for practical handling. Mobile device design and design in general nowadays focus on aesthetics way too much to the detriment of practicality. People handle and use them at the end of the day, they aren't for oogling.
- BugsJustFindMe 2y ago> I'm going to pull it out of a bag, move it across a table, etc. and having microbezels gets in the way of that by reducing the useful grabbing space. I think this is a weird you thing. You're allowed to touch the screen. It's not made of lava.
- Dalewyn 2y agoScreens are smooth and decidedly fragile compared to the rest of the chassis. You especially don't want to put much if any pressure on it, which you might need to do for a firm grip. You also probably don't want to put too much handgrime on the screen, further incentivizing an unsecure grip. Seriously, big bezels are great. I don't care how great something looks as decor if I can't handle it practically.
- Salgat 2y agoAt the same time, a larger handheld to fit those big bezels is unfortunate because we don't have a proper replacement for the gameboy/ds line.