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They are somewhat vague on the technical details - however, it sounds like they are indeed basically rendering out their own graphics context and not using Appl
by objclxt 14y ago
They are somewhat vague on the technical details - however, it sounds like they are indeed basically rendering out their own graphics context and not using Apple's native UI components ("[a] 2D graphics engine facilitates the rendering of scalable, resolution-independent vector graphics).
As to performance, it depends how they do it. I wouldn't want to comment until they revealed some more technical details about this 'graphics engine'. They say 'style native apps and components', but it's unclear to me whether this means they are interpreting CSS and applying these styles to UIKit elements or rolling their own UIKit-like elements (I suspect the latter, but I might be wrong).
- pcolton 14y agoThe Pixate Engine styles native controls using the standard iOS bitmap approach. Bitmaps allow your controls to take advantage of the speed offered by the GPU. However, in contrast to today's workflows, the Pixate Engine renders and caches content to bitmaps dynamically as needed at runtime, giving you the ultimate in flexibility in your designs.