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It would be way more efficient to build a face with parameterized measurements (much like character-builders used in video games) and then randomly jitter the p
by mistercow 14y ago
It would be way more efficient to build a face with parameterized measurements (much like character-builders used in video games) and then randomly jitter the parameters.
- jeffbarr 14y agoI have been looking for a piece of open source code that would accept some facial parameters and generate a 2D or 3D rendering of a face or a head. The degree of flexibility found in, for example, Second Life would be awesome. Any leads?
- njs12345 14y agoThis paper is relevant: http://www.cs.cmu.edu/~efros/courses/AP06/Papers/Blanz-siggraph-99.pdf http://www.cs.cmu.edu/~efros/courses/AP06/Papers/Blanz-siggr... Of course, you need their database to make the algorithm work, but if you emailed the authors they might be accomodating..
- deleted 14y ago[deleted]
- corkeh 14y agoI remember hearing in the commentary for The Incredibles that they basically used one basic face model as the basis for everything. I imagine they did this to avoid having to rig individual models for animation every time they made a new one, plus they could do random faces for the minor characters.