4 ms·
And now to use the data to make the most realistic scifi game. With correct stellar motion during relativistic travel.
by tokai 2y ago
And now to use the data to make the most realistic scifi game. With correct stellar motion during relativistic travel.
- flohofwoe 2y agoElite Dangerous already has more known star systems (160k) in the Milky Way than you can realistically visit - and the rest (400 billion) filled in with plausibly simulated systems: https://elite-dangerous.fandom.com/wiki/Galaxy#Milky_Way https://elite-dangerous.fandom.com/wiki/Galaxy#Milky_Way - it even kind-of predicted a star system that was only discovered after the game was released: https://elite-dangerous.fandom.com/wiki/Trappist-1#Impact_of_Discovery_on_Elite_Dangerous https://elite-dangerous.fandom.com/wiki/Trappist-1#Impact_of...
- buildbot 2y agoI didn’t realize a game actually used an approach like this, really cool. Reminds me of the simulated MMORG world in Neal Stephenson’s README, where they tried to simulate the formation of the planet to get realistic mineral deposits and topology.
- vimax 2y agoREAMDE
- buildbot 2y agoOops, thanks!
- NetOpWibby 2y agoI just looked this up, sounds like a fantastic read. I'll add it to my backlog.
- Cthulhu_ 2y agoThing is, they can make a predictive model based on known observations, then on this scale they will get it right or right enough plenty of times. I'm here for it. I hope long term (VERY long term) humanity will go to these stars predicted by Elite and name planets after the players that first discovered them, lol.