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>"We sort of had to collectively admit we were wrong on the premise that you will be happiest if you work on something you personally want to work on the most,"
by Maxious 2y ago
>"We sort of had to collectively admit we were wrong on the premise that you will be happiest if you work on something you personally want to work on the most," Valve developer Robin Walker tells Keighley, soundly rejecting the ethos that Valve has publicly carried as a torch for some time. The studio used a new Half-Life [Alyx, 2020] project as a way to focus the entire studio—even though, as we've previously reported, that project began life with more modest expectations in terms of length and content.
https://arstechnica.com/gaming/2020/07/valve-secrets-spill-over-including-half-life-3-in-new-steam-documentary-app/ https://arstechnica.com/gaming/2020/07/valve-secrets-spill-o...