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I picked up some TutorText books recently, a programmed instructional series from the late 50s to 60s. At the end of every section there's a multiple choice que
by hcs 2y ago
I picked up some TutorText books recently, a programmed instructional series from the late 50s to 60s. At the end of every section there's a multiple choice question, one answer leads to the next section, the other to an explanation of why that answer was wrong. Pretty pure Gauntlet, I don't think there's any follow up questions on a dead end path, though I haven't mapped them all out fully. I like the idea of tailoring explanations to specifically anticipated misconceptions.
Indexed here: https://gamebooks.org/Series/457/Show https://gamebooks.org/Series/457/Show
And some exposition from Hackaday a few years ago: https://hackaday.com/2020/08/28/a-tale-of-tutor-texts/ https://hackaday.com/2020/08/28/a-tale-of-tutor-texts/
It looks like I need to take a closer look, that last article says
> often the wrong answer pages take you on a detour path to correct your thinking before rejoining the main line of the book.
which is what I was hoping to find.