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An AI can easily produce a filler slop story. They struggle much harder with creating something new and interesting. For a CYOA type story for kids that might
by jandrese 2y ago
An AI can easily produce a filler slop story. They struggle much harder with creating something new and interesting. For a CYOA type story for kids that might be reasonable, although they tend to make a hash of the details. There are more problems, like does the AI know when to stop? Can it recognize or generate a bad end or a good end without explicit instruction from the player?
Something like:
Generate a choose your own adventure story about a young boy shipwrecked on an island populated by hostile pirates. A hidden cave holds treasure. There is a jungle on the island. Dangerous jungle creatures inhabit the island and the boy can not fight. Also hidden on the island is a boat. Each story section is around 200 words long and ends with a multiple choice question for the player to select which path they want to pursue next. The story is complete either when the boy dies or finds the boat, after no more than 20 story segments.
I have some doubts the AI will be able to handle all of that and keep it interesting and coherent. This sort of storytelling requires some attention to detail that LLMs usually struggle with.