3 ms·
I don't quite understand what "floating modules" are. Is it something akin to sidequests in a CRPG or a "sandbox VN"? One interesting (and very complex) approa
by orthoxerox 2y ago
I don't quite understand what "floating modules" are. Is it something akin to sidequests in a CRPG or a "sandbox VN"?
One interesting (and very complex) approach I've seen in VNs is multiple interleaved paths. Each path looks like a branch and bottleneck, but at certain points a decision taken on one path blocks or forces an outcome on another. You can linearize it into a single "branch and bottleneck" with extensive state tracking (this is how it's implemented, after all), but it's far easier to model it as multiple paths.