4 ms·
I could play for 5 hours then gave up because similar reasons. In situations like this I usually think it should be an acquired taste, but in this case, I'm pre
by egeozcan 2y ago
I could play for 5 hours then gave up because similar reasons. In situations like this I usually think it should be an acquired taste, but in this case, I'm pretty much confident that I'd have never liked it. UX was the biggest pain point for me BTW.
- afterburner 2y agoI thought it was a drag having to schlep around town for a point and click game.
- me_me_me 2y agoimagine that, in a detective game you are required to poke around and TALK! to people. Crazy idea.
- red-iron-pine 2y agosame. the entire thing could have been done similar to a renpy-style visual novel and generally played out the same. the dialog, trees, and story were the game, everything else was kinda clunky