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The power point is not true. Game engines are forced to be efficient and can use little power if the number of game objects they're managing is limited. The po
by akkartik 2y ago
The power point is not true. Game engines are forced to be efficient and can use little power if the number of game objects they're managing is limited.
The power usage I see is: web browser running a document << game engine running a simple UI << web browser running a simple UI on wasm << game engine running a serious AAA game.
The accessibility point is very valid.
- kragen 2y agoA UI that's displaying a document ought to be as efficient as a web browser "running" a document, which I think you're saying here uses much less power ("<<") than a game engine running a simple UI. So it sounds like you're saying that a game engine running a simple UI will drain the battery a lot faster on a laptop or phone than running the same UI in a retained-mode fashion. You may recall that the fact that LÖVE does in fact drain the battery on my laptop a lot faster running simple UIs has been a strong disincentive for me to use simple UIs written in LÖVE!