3 ms·
+1 I think godot has a lot of potential here. You covered all the good stuff, I'll just add that in addition to everything you also get multi platform support f
by disambiguation 2y ago
+1 I think godot has a lot of potential here. You covered all the good stuff, I'll just add that in addition to everything you also get multi platform support for free - desktop, mobile, and web. Build once deploy everywhere (sound familiar? ;))
I think the only thing holding back adoption is that web devs are largely unfamiliar with gamedev. The control node and material styling is very different from html and css and would require brand new paradigms for team level development. If you're an ambitious solo dev though it's easy enough.