4 ms·
If you haven’t played Disco Elysium, please do, there’s a reason people are so obsessed with it. It’s a novel really.
by adamnemecek 2y ago
If you haven’t played Disco Elysium, please do, there’s a reason people are so obsessed with it. It’s a novel really.
- pesus 2y agoSome of my all time favorite writing, regardless of medium.
- jakevoytko 2y agoI believe that this game is an artistic masterpiece. On the first playthrough when I woke up with amnesia, I simply played a cop with amnesia in all of my responses. It was goofy, I annoyed Kim for fun, I beat the game, etc. On the second playthrough, I chose all of the dialogue options that honestly explained how the character became an alcoholic. It changed the vibe of the whole game to somber, and I was fascinated that the relationship with Kim felt different. It also felt natural to explore all of the lore and sidequests of the game involving the pale in this mood. And then I went on a completionist binge and found some great social commentary in the "high-net-worth individual" sections.
- jimmygrapes 2y agoAt risk of saying too much... I am playing it again right now and am choosing a path of sobriety and contrition and it's been making me think, pray, and cry every night. I'm working on it.
- ajmurmann 2y agoVery much agreed. When Harry met a certain creature I cried a little. The text and music were so moving.
- pdpi 2y agoThe writing is an exercise in how closely you can toe the line of turning into purple prose without ever crossing it. It's clearly written by somebody who likes words, for other people who like words.
- Toutouxc 2y agoOne of the reasons I played using the "Psychological" voiceovers (where the characters are voiced, but not the inner monologue). The skills were to me the purplest element, and the voice acting differed too much from my imagination.
- pdpi 2y agoYeah, it's definitely not for everybody, but the narrator/inner monologue VA work is one of my favourite things about the game.
- pm3003 2y agoI've seen people use it to learn colloquial French. I'll try othetr languages.
- OnionBlender 2y agoI don't know why I haven't played this yet. I absolutely loved Planescape: Torment and Fallout 1 & 2. I already own Disco Elysium. I've just never booted it up yet.
- tapoxi 2y agoIt's such an incredible science fantasy universe, probably my favorite piece of fiction from the past decade. The political history, nature of reality and shape of the world, even things about how computers ("radiocomputers") work are all fascinating to me. It's a shame what happened to the studio. There deserve to be more stories told in that universe.
- duskwuff 2y ago> It's a shame what happened to the studio. And there's an extremely funny winking self-reference in the game: https://fayde.co.uk/dialojue/4600609 https://fayde.co.uk/dialojue/4600609 For context: ZA/UM was, for a time, called Fortress Occident.
- camtarn 2y ago> ZA/UM was, for a time, called Fortress Occident Hah! I've spent some time reading trivia about the game recently, but I hadn't come across this. That makes a lot of sense.
- mariusor 2y agoZA/UM is also the name of a physical artefact in the Disco Elysium universe. It gets used in the novel Kurvitz wrote: Sacred and Terrible Air.
- armoredkitten 2y agoI think, even though they are very different games, Disco Elysium has a lot of the same feel as Planescape: Torment. A lot of the same introspection of human nature, philosophy, moral judgment, and wry humour. If you like one, I think you'll like the other.
- ahartmetz 2y agoI don't like anything about the game - writing, art style, characters, UX, voice acting, main storyline... so that opinion exists, too.
- egeozcan 2y agoI could play for 5 hours then gave up because similar reasons. In situations like this I usually think it should be an acquired taste, but in this case, I'm pretty much confident that I'd have never liked it. UX was the biggest pain point for me BTW.
- afterburner 2y agoI thought it was a drag having to schlep around town for a point and click game.
- me_me_me 2y agoimagine that, in a detective game you are required to poke around and TALK! to people. Crazy idea.
- red-iron-pine 2y agosame. the entire thing could have been done similar to a renpy-style visual novel and generally played out the same. the dialog, trees, and story were the game, everything else was kinda clunky
- esperent 2y agoI definitely liked some things about the game. But what I didn't like is that it's incredibly depressing. There's not enough wry humor (even though it's good humor) to cover up the fact that it's a terribly sad story about a man who's alcoholism has destroyed his ability to comprehend reality. I made it about ten hours in, and deciding to stop there felt like opening a window onto a bright sunny day after being stuck in a menial office job.
- Freak_NL 2y ago