3 ms·
In general, people must make a choice between portability, and the breadth of optimizations. For multi-platform builds, there are single code-base frameworks
by Joel_Mckay 2y ago
In general, people must make a choice between portability, and the breadth of optimizations.
For multi-platform builds, there are single code-base frameworks available:
https://quasar.dev/ https://quasar.dev/
For MacOS, Linux Gtk, and Windows native builds there are mature free libraries that allow both FOSS and commercial static linking:
https://wxwidgets.org/ https://wxwidgets.org/
Game engines are designed to solve a single set of use-cases for optimization, and portability is usually terrible outside the current windows release.
Best of luck, =3