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Kenney.nl: Free Game Assets
- Tewboo 2y agoThanks for sharing this website
- ericra 2y agoCool resource. Took me a bit to find it, so for anyone curious: "All game assets found on the asset page are public domain CC0 licensed..." There is a small FAQ if you click Support at the page bottom.
- gardenerik 2y agoIt is also stated on every asset page :)
- kxrm 2y agoThis is nice, will allow for some quick prototyping of game ideas without having to build assets first.
- keyle 2y agoAmazing that he's still going after all these years. Please support him if you use his assets in your game prototypes!... Because by the time you ship a finished game, it will be too late, you'll be completely broke.
- JTyQZSnP3cQGa8B 2y agoThanks for the good advice. I’m not a game developer but I bought the big sprites pack because he’s been working on it for a lot of years and deserve some compensation.
- lovegrenoble 2y agoLots of assets, can't thank you enough!
- Dwedit 2y agoWhat if you run these assets through a Stable Diffusion model (img2img) to generate something else?
- deleted 2y ago[deleted]
- mavamaarten 2y agoYou would get a generic result probably.
- jsheard 2y agoThen you too can join the ranks of people spamming asset stores with low quality AI generated material. You're at least a year late to that party.
- TiredOfLife 2y agoNobody knows.
- sigseg1v 2y agoI have no clue why someone who wants art as output would do this but you'd probably get some mediocre mishmash out.
- robbomacrae 2y agoI think it's a fair concept to try if you need to add a few things to complete the game. As long as you're using it yourself and not reselling that. But IANAL and haven't read the copyright.
- johnnyanmac 2y agowell they're CC0, so no one's stopping you from experimenting. Your results will vary as much as you talent with those tools, I suppose.
- dazzawazza 2y agoCan I also recommend Kay Lousberg's work as well: https://kaylousberg.com/ https://kaylousberg.com/ Similar business model and usefulness. A lot of free and you can purchase via itch. I've used both to prototype many games in Unreal and have bought all their assets.
- riidom 2y agohttps://quaternius.com/index.html https://quaternius.com/index.html also worth mentioning.
- rednab 2y agoAlong the same lines: https://assethunts.itch.io/ https://assethunts.itch.io/.
- remram 2y agoThe license there is custom and a bit ambiguous: https://assethunts.com/license/ https://assethunts.com/license/
- rednab 2y agoAh, good to point out, yeah. The 'no resale' clause is pretty common for asset packs, but unlike Kenney these definitely aren't CC0.
- johnnyanmac 2y agoIt's not too brutal. The main stipulation is that the free version is for non-commercial use. You gotta buy the packs for around $10 a pop, and you get get a pretty lax license. Unless you're trying to use Gen AI or NFTs.
- soared 2y agoSaving for later thanks
- Mydayyy 2y agoI bought that pack like 5 or 6 years anymore, I dont even remember. Insane value, even tho all assets are CC0 license, but the amount of work he puts in just made me like to support it. I still sometimes get emails about updates on the pack. One of the rare cases where I feel like did not pay enough for the amount of value. I am not even a professional game dev, just dabble in it in my free time. But having so many cohesive art assets at your disposal makes it a lot of un.
- erezsh 2y agoOn an unrelated note, does anyone know of a website that uses LLMs to generate assets?
- abetusk 2y agoKenney is awesome. OpenGameArt.org (OGA) has a lot of libre/free assets (Kenney often posts on OGA): https://opengameart.org/ https://opengameart.org/ Itch.io also has many CC0 and CC-BY licensed assets: https://itch.io/game-assets/assets-cc0 https://itch.io/game-assets/assets-cc0 https://itch.io/game-assets/assets-cc4-by https://itch.io/game-assets/assets-cc4-by
- abetusk 2y agoI forgot to mention that Kenney has a cult following. Reddit often labels him as "Asset Jesus" [0]. It looks like there's even a site dedicated to Asset Jesus [1]. [0] https://www.reddit.com/r/ThemeParkitect/comments/o63nbi/who_is_kenny_asset_jesus_vleugels_is_he_a_dev/ https://www.reddit.com/r/ThemeParkitect/comments/o63nbi/who_... [1] https://www.assetjesus.com/ https://www.assetjesus.com/
- lelandfe 2y ago`<!--Jesus doesn't follow HTML standards-->` in the source :)
- hoistbypetard 2y agoIt even comes up sometimes in the summary of game jams that are focused on his assets: https://itch.io/jam/kenney-jam-2019 https://itch.io/jam/kenney-jam-2019
- ambyra 2y agoAre there any good sites like this for game music?
- popcar2 2y agoOpenGameArt has a section for music[0], itch.io also has a bunch of free music assets[1], but do check the license before using them. I use these often and there's some surprisingly great tracks there. [0]: https://opengameart.org/art-search-advanced?field_art_type_tid[]=12&sort_by=count https://opengameart.org/art-search-advanced?field_art_type_t... [1]: https://itch.io/game-assets/top-rated/free/tag-music https://itch.io/game-assets/top-rated/free/tag-music
- zovirl 2y agoI’ve used music from Kevin MacLeod [0] and Heatly Bros [1] in projects. [0] https://incompetech.com/music/royalty-free/music.html https://incompetech.com/music/royalty-free/music.html [1] https://heatleybros.bandcamp.com/music https://heatleybros.bandcamp.com/music
- hipadev23 2y agohttps://luckylionstudios.com https://luckylionstudios.com has a ton of royalty-free music, it’s not free, but it’s cheap enough it basically is.
- hombre_fatal 2y agoI bought the massive Kenney asset bundle on itch.io during a sale: https://kenney.itch.io/kenney-game-assets https://kenney.itch.io/kenney-game-assets When I feel like making a small game over the weekend, I can scroll the spritesheets and get ideas just from looking at them. They're so good. And it's a lot more motivating to work on a game when it looks so good from the start instead of using crappy prototype art I built myself.
- cloudking 2y agoAny tips for launching on Itch?
- eieio 2y agoI'm not the parent commenter but: I have uploaded several games to itch (although it's been a while) and a cool thing I found was that even with no followers back when I started making things, a decent number of people played some of my games! Nothing crazy, but I remember being delighted that the second game i ever made[1] got a few thousand plays and some actual comments. My experience is that: * tags matter! For example, a decent number of people seem to be looking for new incremental games and are willing to try new stuff in that category * your primary image, title, and description matter a lot and it's worth spending some time taking a good screenshot (I'm really bad at this) * you can upload a gif instead of just a screenshot to include a little gameplay in your title image and that might help * participating in gamejams can help a lot because you get some guaranteed players (everyone plays each others games and rates them; maybe you get some feedback too) I'm not sure where you are in your gamedev journey (there's a good chance you're way ahead of me and this advice is useless!) but "just make some stuff and put it on there and see who bites" was effective and motivating for me early on [1] https://itseieio.itch.io/sisyphus-needs-a-nap https://itseieio.itch.io/sisyphus-needs-a-nap
- cloudking 2y agoI'm just getting started, thanks this was super helpful!
- 2y ago
- oulipo 2y agoWould someone want to do a cute online tutorial to get people started using WebGL with Wave Function Collapse procedural generation, using a cute open-source asset lib like https://kenney.nl/assets/castle-kit https://kenney.nl/assets/castle-kit ?
- owlninja 2y agoThis is always the showstopper for me. I really want to mess around with making a game but I can't make assets or music to save my life. Maybe this will get me going!
- tom_ 2y agoI found the 1-bit pack quite inspiring for prototyping purposes: https://www.kenney.nl/assets/1-bit-pack https://www.kenney.nl/assets/1-bit-pack There's enough in there that you can quickly put together something that looks good, and it'll be pretty obvious roughly what it's supposed to be. A lot more satisfying than coloured blocks/ASCII chars/etc. - but, equally, it won't look too good.
- johnnyanmac 2y agoI mostly wish there was more resources like this when learning 3d modeling. There's some low poly 3d assets to help with that here, but so many professional level 3d assets just aren't available. The closest is battling with Epic's Paragon assets to get them functioning in Blender.
- freeCandy 2y agoMy favorite fun fact about Kenney is that he made the Armor Games intro https://twitter.com/KenneyNL/status/1362768014895157249 https://twitter.com/KenneyNL/status/1362768014895157249
- shahzaibmushtaq 2y agoI developed a 2D game (in Unity) using Kenney's asset for the first time in 2018 and absolutely recommend it to everyone. Still wanted to release a few small games based on the raw ideas I have.
- spsd 2y agoKenney.nl is the hero of the Game Development Programming course I taught at university. Access to high quality free assets allowed my students to not worry about being a great artist and focus on the game programming and game development mechanics that I was trying to teach.
- dested 2y agoKenney deserves all the success and kudos in the universe for his selfless contributions to indie game development.
- torginus 2y agoWhile these assets look neat, models of this complexity are not hard to make by yourself in Blender - I encourage everyone to try it!
- livrem 2y agoHe also makes some (non-free) tools that are fun (says me, not a real game dev or artist). Asset Forge is for combining 3D models into bigger models. Fun to quickly bash his various free models together to make something more complex. Also comes with a bunch of sets of building blocks. I believe he used this tool to make many of the free assets. Kenney Shape is like a simple pixel editor, except you also set the height of each pixel and then export the result to a 3D model. Can't explain it well, but it is fun. https://kenney.nl/tools https://kenney.nl/tools
- JaDogg 2y agoKenny is great, I used Kenny Shape to draw Yaksha lang logo :)