2 ms·
That’s right, Descent ran in mode 13h 320x200 with 256 colours and drew directly to video memory. No alpha masking involved. The source is available here https:
by bananaboy 2y ago
That’s right, Descent ran in mode 13h 320x200 with 256 colours and drew directly to video memory. No alpha masking involved. The source is available here https://github.com/videogamepreservation/descent https://github.com/videogamepreservation/descent