3 ms·
>just use web workers to offload A* ... shared buffers That's a huge overkill. A single dijkstra per game tick (or even only when map changes or player moves)
by poincaredisk 2y ago
>just use web workers to offload A* ... shared buffers
That's a huge overkill. A single dijkstra per game tick (or even only when map changes or player moves) is enough.