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I’d be curious if you can find some examples of superior UE1 graphics compared to the best of what you can find in UE5. If your question is based on your memory
by dahart 2y ago
I’d be curious if you can find some examples of superior UE1 graphics compared to the best of what you can find in UE5. If your question is based on your memory from 98, I would assume the answer is that UE1 graphics is not superior to today’s, but things that look good today are less surprising than they were then. I just googled UE1 images, and everything I saw in several pages of results looks rather dated to my eyes.
If you’re thinking more about the smoothness & framerate of the game, then that’s entirely subjective. UE1 did not prevent choppiness or make things fast, and neither does UE5. That’s entirely at the discretion of the game developer. If you use fewer polygons and use simple shaders, the game will be fast and smooth. If you use more than the hardware & engine can handle, then your game will be choppy.
There are a lot of advancements in real-time lighting today, which means that the look doesn’t necessarily change, but is computed at run time. Most of the nice lighting in UE1 was baked into textures or vertex data, and could not change during the game. Today with shaders and global illumination algorithms running in real-time, the lighting can change in response to a moving sun, moving objects & characters, changing materials, etc.
- markus_zhang 2y agoEr, I was thinking about UE1 versus Quake 2, definitely not UE5.
- dahart 2y agoAh I misunderstood. Maybe that is just down to game quality & art style?