3 ms·
Is this technique still used in modern engines to determine which part of a level to render?
by Jyaif 2y ago
Is this technique still used in modern engines to determine which part of a level to render?
- dahart 2y agoSimilar techniques are used, UE5 has Precomputed Visibility Volumes and Cull Distance Volumes, among other render optimizations. https://dev.epicgames.com/documentation/en-us/unreal-engine/precomputed-visibility-volumes-in-unreal-engine https://dev.epicgames.com/documentation/en-us/unreal-engine/... https://dev.epicgames.com/documentation/en-us/unreal-engine/cull-distance-volumes-in-unreal-engine https://dev.epicgames.com/documentation/en-us/unreal-engine/...