4 ms·
Looks fun, but all the special effects seem like they'd be hard to remember. I wonder if there's a simpler variation that requires fewer rules to remember.
by jonny_eh 2y ago
Looks fun, but all the special effects seem like they'd be hard to remember. I wonder if there's a simpler variation that requires fewer rules to remember.
- stevage 2y agoGames like this become much easier with a quick reference printed out.
- aleph_one 2y agoHere is one! https://www.cuttle.cards/img/cuttle_rules.pdf https://www.cuttle.cards/img/cuttle_rules.pdf
- archargelod 2y agoDoesn't seem that hard for me, but maybe because I play a lot of collectible card games and most effects in Cuttle are easily mapped to TCG mechanics. You could also use mnemonics to remember effects, I've come up with these: 2 - Two blue (counterspell cost in Magic) 3 - Three Wishes (wish for a card from stockpile) 4 - _ (possible connection: 4 is "Death" number in China and Japan) 5 - Dig for more cards (with your 5-finger hand) 6 - Six sweeps the tricks (thanks to ChatGPT for this one) 7 - Lucky Draw 8 - Pair of Glasses 9 - Lasso (you bind opponents card for a turn) 10 - Highest points (no effect, should be easy to remember) J - jump (sudden assault) Q - Mom steps forward to protect her kids K - One king's on scene, you need fourteen. If two kings defend, make it ten. With three kings on the rise, try seven to prize. When all kings alive, you just need five. (thanks to Claude for 1, 2 and 4 kings) Ace - Ace clears the space
- aleph_one 2y agoYou might find it helpful to print this handy cheat sheet! https://www.cuttle.cards/img/cuttle_rules.pdf https://www.cuttle.cards/img/cuttle_rules.pdf