2 ms·
Note that even the examples he gives are related to things like an operator telling the car to overtake a stopped truck instead of waiting for it to start again
by tsimionescu 2y ago
Note that even the examples he gives are related to things like an operator telling the car to overtake a stopped truck instead of waiting for it to start again. So occasional high level decisions, not minute-to-minute or even second-to-second interactions like you have when flying a drone.
This is more like telling your units to go somewhere in a video game, and they mostly do it right, but occasionally you have to take a look and help them because they got stuck in a particularly narrow corridor or something.