4 ms·
How about if I'm a masochist :) I do have form when it comes to the needlessly complicatedly making things small like impenetrable programs that fit in a url h
by Lerc 2y ago
How about if I'm a masochist :)
I do have form when it comes to the needlessly complicatedly making things small like impenetrable programs that fit in a url https://c50.fingswotidun.com/show/?code=z1s-xy*dee%2B%2B2*z!%23d%3B*%3A!uva~z4t4%25-%2B4w2**%2B https://c50.fingswotidun.com/show/?code=z1s-xy*dee%2B%2B2*z!...
Polygon level seems more akin to machine code than asm. That is (usually) a step too far for me.
Very tempted to do something for tiny_tapeout, it does seem the kind of nerd sniping aimed at me.
I'm going to take a stab and say judging from your username, you are vaguely near me (Chch).
- femto 2y agoIf we're talking nerd sniping: A polygon layout for an analog computer that directly generates the RGB analog VGA signals. :-) (Must resist...)
- Taniwha 2y agoMostly I'm just trying to explain just how (relatively) hard things are, so people wont get too far out of their depth. I'd really recommend doing the usual HLL/assembler approach - start with a verilog only implementation, build a test bench (tiny tapeout has infrastructure for this), look at the bits you want to be faster/denser, try a hand compiled gates implementation (you can do this within verilog for a start), then maybe even hand lay it out Yes, I live south of you in Dunedin, though I worked in the SF Bay Area for a couple of decades doing all sorts of stuff including chips, OS's, embedded crypto stuff etc
- therealcamino 2y agoIf you want to do low level design, you can look at the Micro Magic public domain tool set. As someone said above, Verilog only describes the logical function (ranging from the RTL level to the gate level.) You'd need other tools to work on everything physical, like placement and routing. https://github.com/yarpose/YARPOSE.Micromagic_PD https://github.com/yarpose/YARPOSE.Micromagic_PD