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> We would have an ecosystem of native GNU/Linux games Or we wouldn’t, perhaps a small fraction would be available on Linux severely limiting the appeal of dev
by wqaatwt 2y ago
> We would have an ecosystem of native GNU/Linux games
Or we wouldn’t, perhaps a small fraction would be available on Linux severely limiting the appeal of devices running SteamOS etc. which would just give the entire handheld market to MS without them even having to do anything.
Of course it possibly wouldn’t exist in the first place because Valve would have had much less incentives to develop the Deck if the market for it would have been much smaller.
> Likewise Apple's approach
And nobody cares about it or gaming on Mac. IMHO despite all of Apple’s success gaming on Mac is in a worse state than it was back in the early 2000s.
My entire point is that however flawed Wine/Proton approach it is better than wasting money on a platform nobody cares about or develops for. I assume Valve could start paying developers to port their games to Linux or something but I can’t really think of much else..
> they have started rewriting even the core components in Kotlin
Exactly. Valve can start doing the same when they gain enough market share to justify this. If Linux gains at least 10-15% of the PC gaming market game developers won’t be able to afford to ignore it anymore. Anyway that’s a relatively nice problem to have compared to the alternative.