3 ms·
Exactly this. But there are some cases where you just have to rely on client side. Like when other player position is partially obscured, server have to send i
by Szpadel 2y ago
Exactly this.
But there are some cases where you just have to rely on client side. Like when other player position is partially obscured, server have to send it's position but it might be almost not visible by naked eye.
Teleport hacks are unfortunately also not that simple, I think most of games do not trust client input but give some wiggle room for network latency, that can be exploited (it should be limitted to reasonable amounts to allow max like 200ms or so of latency)
Most "pro" cheaters (there is market for this stuff) use protocol level tools that are invisible to anti cheat software as those work as proxy on physically separate computer.