2 ms·
I think there's a few things to consider though: 1. Not all gamers use the features that may be annoying to use on Linux. Anecdotally, only a handful of frien
by redserk 2y ago
I think there's a few things to consider though:
1. Not all gamers use the features that may be annoying to use on Linux. Anecdotally, only a handful of friends use streaming and most of the time it's to play party games.
2. I think you're understating the impact of the growth of game playability now versus 2013. While the Wine developers deserve unbound praise for their impressive work, I would not say Wine in 2013 was truly viable for gaming. There were wikis with compatibility information but it was a mixed bag. Sometimes newer versions would break what was already working and it's unreasonable to expect volunteers to test every game on every version of Wine. Sometimes you had to copy DLLs from a Windows box and do all sorts of kludges to get things working.
3. Steam puts compatibilty information right next to the game before you buy. It sounds like you can request a refund if it won't run. To me, this gives a lot more confidence in Valve's vision as they're putting their money where their mouth is.
4. Most importantly, the Steam Deck now exists as something you can hold in your hands to see the viability of certain games on SteamOS. Many gamers have heard of the Steam Deck or even know someone who owns one. In 2013 there could be all sorts of hardware compatibility reasons why SteamOS wouldn't work or wouldn't be viable. It was too easy to dismiss before you'd even start touching a game. Now? The Steam Deck standardized the hardware side of the equation so the feasibility conversation starts with game compatibility.