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I work in gamedev, it's defacto Windows only. Unreal Engine supports Linux/MacOS, Perforce supports Linux/MacOS. So, you'd imagine that it would be fine. Yet
by dijit 2y ago
I work in gamedev, it's defacto Windows only.
Unreal Engine supports Linux/MacOS, Perforce supports Linux/MacOS.
So, you'd imagine that it would be fine.
Yet UGS (https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-game-sync-ugs-for-unreal-engine https://dev.epicgames.com/documentation/en-us/unreal-engine/...) and Playstation/Xbox development tools only work on Windows, and especially focus on Visual Studio (which also only works on Windows).
Things seem more complicated due to Visual Studio Code being cross-platform, and the fact that there's some extremely rudimentary support for consoles in Jetbrains tools, but there's no debugging support at all.