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Rogule: A dungeon a day keeps the Balrog away
- joseph4521 2y agoSimple but fun, thank you.
- remram 2y agoReminds me of Desktop Dungeon, that was more puzzle than roguelike: there was usually a right order of operation so you could destroy every enemy, by getting enough experience and health to fight the next one. This game is missing a lot of information, what do any of the items do? What's a chestnut for, why do I want to hit rocks and wooden logs?
- deleted 2y ago[deleted]