3 ms·
Oh wow. This would have been incredibly useful to have found when I was writing my own implicit-surface drawer. My approach is similar in some ways (interval ar
by miniBill 2y ago
Oh wow. This would have been incredibly useful to have found when I was writing my own implicit-surface drawer. My approach is similar in some ways (interval arithmetic), and different in others (not as optimized, I directly produce GLSL for a fragment shader).
Honestly I'm tempted to just toss everything away and replace it with (a reimplementation of) this. Dunno if I should be happy or sad about that.
- dleink 2y agoHappy! You work in a field where you can both make your own tools and use tools others have created. Maybe you can steal some of his ideas and use them, or use his stuff and contribute to the project. either way, rad.