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Erick's background is 3D graphics, especially procedural geometry. He made the muscle and skin system that is Venom in Spiderman 3 and Sonny in I, Robot, he mad
by jonmrodriguez 14y ago
Erick's background is 3D graphics, especially procedural geometry. He made the muscle and skin system that is Venom in Spiderman 3 and Sonny in I, Robot, he made the waves in Surf's Up, and much more. Scroll to the bottom of his youtube channel and you can see a lot of his work that's appeared at SIGGRAPH and in film: http://www.youtube.com/user/erickmiller/videos http://www.youtube.com/user/erickmiller/videos He also has a global MBA from UCLA & NUS, and has managed teams of 20+ engineers while still coding hands-on every day.
I just finished the CS honors program at Stanford (invented a more realistic 3D display, partially mentored by a founder of Lytro). My background is robotics, EE, AI, and a tad of mech and bio. Some of my work, including a link to the thesis: http://www.quora.com/Academia/What-does-it-feel-like-to-leave-an-academic-position-and-go-for-an-industry-job/answer/Jon-Rodriguez http://www.quora.com/Academia/What-does-it-feel-like-to-leav... Some previous projects include putting self-evolving code in a walking robot to make it constantly learn to walk faster in adaptation to hardware injury, developing a long-range body-tracking sensor system for search and rescue robots, genetically engineering a coliphage virus, creating part of a compiler for DNA, writing an app for our glasses that uses facial identity recognition to get the Facebook profile of the person you are looking at, and assembling a Transcranial Direct Current Stimulation brain booster that Erick and I use to be smarter.
Our PCB engineer designed the rocket controller for the SpaceX Falcon 9.
Our augmented reality expert has built and architected AR systems for 13 years, since before the term "augmented reality" existed, back when military were the only users, lugging around huge backpack computers and helmets.