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Is it? A quick search seems to indicate that Steam has 75-80% of the Windows gaming market share.
by dagw 2y ago
Is it? A quick search seems to indicate that Steam has 75-80% of the Windows gaming market share.
- diggan 2y agoI'm guessing that's based on official and legal purchases, while I'd wager than "Windows gaming" is a whole lot bigger than just the legal stuff. Unclear if parent is referring to "Gaming" as a whole or just including boring capitalism numbers like "marketshare" etc.
- iib 2y agoOlder games are usually easier to run on newer versions of linux than windows, in my anecdotal experience. Not sure about cracked AAA titles, I guess that's a bigger part of the "illegal" stuff.
- diggan 2y agoYeah, that's true. The other week I tried to get Svea Rike II (1998) to run on my desktop. Tried everything with Windows 11 since I thought it would be easier but nope, nothing worked, couldn't even get past the installation. Switching to trying it on Arch with Wine and boom, five minutes later I was up and running.
- moomin 2y agoHey Gabe, who’s your biggest competitor? Mark Rein? Nah, Peter Sunde.
- paxys 2y agoI doubt that. Looking at a random list of most popular PC games, a lot of the top ones aren't on Steam (Fortnite, Minecraft, Roblox, League of Legends, Valorant, Genshin Impact, Rocket League).
- lizardking 2y agoSteam is the only place I've ever played Rocket League. Did it move off the platform?
- paxys 2y agoYes, since 2020 when the developer got bought out.
- arcxi 2y agoMinecraft famously runs on anything. Roblox works through Sober. Genshin Impact and Rocket League both run through Proton. The rest have kernel level anticheat, unfortunately.