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For those so inclined, that want to play with synth in some more programmatic way, there is a lisp dialect (https://en.wikipedia.org/wiki/Nyquist_(programming_l
by f1shy 2y ago
For those so inclined, that want to play with synth in some more programmatic way, there is a lisp dialect (https://en.wikipedia.org/wiki/Nyquist_(programming_language) https://en.wikipedia.org/wiki/Nyquist_(programming_language)) for it.
- harvodex 2y agoNyquist is super ancient. The links don't even work anymore on CMU. Common Music might still work but I can't imagine bothering with Nyquist. https://ccrma.stanford.edu/software/clm/ https://ccrma.stanford.edu/software/clm/ There is just not much reason to not use SuperCollider or Csound instead of these though. Edit: I did just find Nyquist has been rolled into Audacity scripting that sounds pretty cool https://audionyq.com/ https://audionyq.com/
- f1shy 2y agoFun. Fact: that is how I learned about nyquist not long ago. I posted that one, and not others, because it is a lisp dialect, and this community is typically inclined to lisp in a more than average %.
- tosmatos 2y agoThere's also stuff like Sonic Pi (https://sonic-pi.net/ https://sonic-pi.net/) and most things live coding related, but I found that I don't really like that approach even though I love synths and programming. For some reason I don't think they go together well. But some people are really good with that and it's fascinating
- diggan 2y agoYes, I feel the same way, but then I started making music to get away from the computer, rather than finding even more things to spend time on with the computer, maybe that's why.
- kaoD 2y agoSimilar to this, a while ago I made this online playground (Lambda Musika) where you can program sound realtime in your browser (using JS) in a functional-ish way: https://lambda.cuesta.dev/ https://lambda.cuesta.dev/ (repo: https://github.com/alvaro-cuesta/lambda-musika https://github.com/alvaro-cuesta/lambda-musika) -- check out the examples on the bottom toolbar's blue button. The basic idea is you write a function `t => [l, r]` where `t` is time and `l`, `r` are output samples for the left and right channels in `[-1, 1]` range. You can think of it like ShaderToy but for sound synthesis. It includes a small utility library but it's meant to be just a few helper functions instead of a full-fledged framework like SuperCollider, Sonic Pi, et al. I.e. it's still sample-oriented instead of module-oriented. E.g. in Sonic Pi you script modules, their parameters, and how they connect with each other, while Lambda Musika is all about outputting samples of a waveform. It's very barebones -- I'd love to get some time to upgrade this to Monaco editor and add TS, intellisense, etc. -- and possibly buggy, but I still find myself coming from time to have some fun with it.
- SushiHippie 2y agoThere is also glicol, for example: https://glicol.org/demo#themodel https://glicol.org/demo#themodel Press start and after some time edit line 14 and press update
- PaulDavisThe1st 2y agoThere are many, many more languages for playing around with audio (and video) synthesis than that. The domain is typically called livecoding. Here's a good list of languages for that: https://github.com/toplap/awesome-livecoding https://github.com/toplap/awesome-livecoding