3 ms·
That makes sense: As far as I understand, OpenGL 2.0 and beyond don’t really provide much fixed-function/predefined logic anymore, e.g. I believe you need to pr
by lxgr 2y ago
That makes sense: As far as I understand, OpenGL 2.0 and beyond don’t really provide much fixed-function/predefined logic anymore, e.g. I believe you need to provide your own vertex and pixel shaders.
You could argue that rasterization itself is being taken care by the implementation, though.