3 ms·
https://www.youtube.com/watch?v=cXpoJlB8Zfg https://www.youtube.com/watch?v=cXpoJlB8Zfg https://www.youtube.com/watch?v=iyn2NeA6hI0 https://www.youtube.com/wat
by wruza 2y ago
https://www.youtube.com/watch?v=cXpoJlB8Zfg https://www.youtube.com/watch?v=cXpoJlB8Zfg
https://www.youtube.com/watch?v=iyn2NeA6hI0 https://www.youtube.com/watch?v=iyn2NeA6hI0
Can you please point at the mentioned effects here? Immersion in what? Looks like PS4-gen Tomb Raider to me, honestly. All these water reflections existed long before RTX, it didn't introduce reflective surfaces. What it did introduce is dynamic reflections/ambience, which are a very specific thing to be found in the videos above.
does improve immersion and feels nice to look at
I bet that this is purely synthetic because RTX gets pushed down the players throat by not implementing any RTX-off graphics at all.
- t-writescode 2y ago> by not implementing any RTX-off graphics at all. Just taking this one, you actually make a point about having a raytracing-ready graphics card for me. If all the games are doing the hard and mathematically taxing reflection and light-bouncing work through raytracing now and without even an option for non-raytraced, then raytracing is where we're going and having a good RT card is, now or very soon, a requirement.
- wruza 2y agoIt’s not me making this point, but nvidia’s green paper agreements with particular studios to milk you for more money for basically same graphics we had at TR:ROTT. If you’re fine with that, godspeed. But “we” are not going anywhere RT “now”. Most of Steam plays on xx60 and equivalents, which cannot reasonably run RT-only, so there’s no natural incentive to go there.