8 ms·
I started thinking today, when Nvidia seemingly keeps just magically increasing performance every two years, that they eventually have to "intel" themselves, wh
by laweijfmvo 2y ago
I started thinking today, when Nvidia seemingly keeps just magically increasing performance every two years, that they eventually have to "intel" themselves, where they haven't made any real architectural improvements in ~10 years and just suddenly power and thermals don't scale anymore and you have six generations of turds that all perform essentially the same, right?
- DanielHB 2y agoAs long as TSMC keeps improving die size it will keep getting incremental improvements. These power/thermal improvements are not really that much up to nvidia. The intel problem was that their foundries couldn't improve the die size while the other foundries kept improving theirs. But technically nvidia can switch foundry if another one proves better than TSMC even though that doesn't seem likely (at least without a major breakthrough not capitalized by ASML).
- ryao 2y agoNvidia is a very innovative company. They reinvent solutions to problems while others are trying to match their old solutions. As long as they can keep doing that, they will keep improving performance. They are not solely reliant on process node shrinks for performance uplifts like Intel was.
- Cumpiler69 2y ago>They are not solely reliant on process node shrinks for performance uplifts like Intel was. People who keep giving intel endless shit are probably very young and don't remember how innovative Intel was in the 90s and 00s. USB, PCI-Express, Thunderbolt, etc., all Intel inventions, plus involvement in Wifi and wireless telecom standards. They are guilty of anti competitive practices and complacency in the last years but their innovations weren't just node shrinks.
- ryao 2y agoThose standards are plumbing to connect things to the CPU. The last major innovations that Intel had in the CPU itself were implementing CISC in RISC with programmable microcode in the Pentium and SMT in the Pentium 4. Everything else has been fairly incremental and they were reliant on their process node advantage to stay on top. There was Itanium too, but that effort was a disaster. It likely caused Intel to stop innovating and just rely on its now defunct process node advantage. Intel’s strategy after it adopted EM64T (Intel’s NIH syndrome name for amd64) from AMD could be summarized as “increase realizable parallelism through more transistors and add more CISC instructions to do key work loads faster”. AVX512 was that strategy’s zenith and it was a disaster for them since they had to cut clock speeds when AVX-512 operations ran while AMD was able to implement them without any apparent loss in clock speed. You might consider the more recent introduction of E cores to be an innovation, but that was a copy of ARM’s big.little concept. The motivation was not so much to save power as it was for ARM but to try to get more parallelism out of fewer transistors since their process advantage was gone and the AVX-512 fiasco had showed that they needed a new strategy to stay competitive. Unfortunately for Intel, it was not enough to keep them competitive. Interestingly, leaks from Intel indicate that Intel had a new innovation in development called Royal Core, but Pat Gelsinger cancelled it last year before he “resigned”. The cancellation reportedly lead to Intel’s Oregon design team resigning.
- markhahn 2y agoe cores are more like atom - intel owes no credit to arm.
- wtallis 2y agoIntel's E cores are literally derived from the Atom product line. But the practice of including a heterogeneous mix of CPU core types was developed and proven and made mainstream within the ARM ecosystem before being hastily adopted by Intel as an act of desperation (dragging Microsoft along for the ride).
- menaerus 2y ago> AVX512 was that strategy’s zenith and it was a disaster for them since they had to cut clock speeds when AVX-512 operations ran while AMD was able to implement them without any apparent loss in clock speed. AMD up until zen 5 didn't have a full AVX-512 support so not exactly a fair comparison. Intel designs don't suffer from that issue AFAIU for couple of iterations already. But I agree with you, I always thought and I still do that Intel has a very strong CPU core design but where AMD changed the name of the game IMHO is the LLC cache design. Hitting as much as ~twice lower LLC latency is insane. To hide this big of a difference in latency, Intel has to pack larger L2+LLC cache sizes. Since LLC+CCX design scales so well AMD is also able to pack ~50% more cores per die, something Intel can't achieve even with the latest Granite Rapids design. These two reasons let alone are big things for data center workloads so I really wonder how Intel is going to battle that.
- christkv 2y agoI mean it's like 1/6 of their revenue now and will probably keep sliding in importance over the datacenter. No real competition no matter how we would wish. AMD seems to have given up on the high end and Intel is focusing on the low end (for now, unless they cancel it in the next year or so).
- davidee 2y agoFrom what I've seen they've targeted the low end in price, but solid mid-range in performance. It's hard to know if that's a strategy to get started (likely) with price increases down the road or they're really that competitive. Intel's iGPUs were low end. Battlemage looks firmly mid-range at the moment with between 4060/4070 performance in a lot of cases.
- leetcrew 2y agoit's possible, but idk why you would expect that. just to pick an arbitrary example since steve ran some recent tests, a 1080 ti is more or less equal to a 4060 in raster performance, but needs more than double the power and a much more die area to do it. https://www.youtube.com/watch?v=ghT7G_9xyDU https://www.youtube.com/watch?v=ghT7G_9xyDU we do see power requirements on the high end parts every generation, but that may be to maintain the desired SKU price points. there's clearly some major perf/watt improvements if you zoom out. idk how much is arch vs node, but they have plenty of room to dissipate more power over bigger dies if needed for the high end.
- markhahn 2y agohow many customers care about raster performance?
- leetcrew 2y agoI can’t exactly compare ray tracing performance when it didn’t exist at that time. or is this a joke about rendering games no longer being the primary use case for an nvidia gpu?
- Night_Thastus 2y agoI do. Ray tracing, DLSS and especially frame-gen cause all sorts of weird visual artifacts. I'd rather just do without any of them.
- TrainedMonkey 2y agoThere is one major 4 letter difference - TSMC. Nvidia will get tech process improvements until TSMC can't deliver, and if that happens we have way bigger problems... because Apple will get mad they can't reinvent iPhone again... and will have to make it fun and relatable instead by making it cheaper and plastic again.
- cybercity 2y agoThey already predicted this hence DLSS and other AI magic.
- markhahn 2y agoHuh? Nvidia does three things well: - They support the software ecosystem - Cuda isn't a moat, but it's certainly an attractive target. - They closely follow fab leaders (and tend not to screw up much on logistics). - They do introduce moderate improvements in hardware design/features, not a lot of silly ones, and tending to buttress their effort to make Cuda a moat. None of this is magic. None of it is even particularly hard. There's no reason for any of it to get stuck. (Intel's problem was letting the beancounters delay EUV - no reason to expect there to be a similar mis-step from Nvidia.)