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A guy who worked on Bioshock (lead design?) said in an interview: "At work if we want to experiment with a new idea I have to assembly a team, and spend at lea
by zeroq 2y ago
A guy who worked on Bioshock (lead design?) said in an interview:
"At work if we want to experiment with a new idea I have to assembly a team, and spend at least a month before we have something we can work with. Meanwhile, at home, I can make a whole Doom campaign in one evening."
(quoting from memory, sorry)
- lyu07282 2y agoIt's like with cyberpunk if they didn't use red engine which is horrible bloatware they could've finished the game in half the time with half the people and it would run on a 10 year old laptop in 60 fps. /s
- wtetzner 2y agoI think it's more acknowledging the gain in development efficiency you can get by working on something with lower fidelity.
- cpeterso 2y agoThere are new games that still use (modern forks of) the Doom engine! https://store.steampowered.com/curator/42392172-GZDoom-Games/ https://store.steampowered.com/curator/42392172-GZDoom-Games...