3 ms·
> is RT really necessary to play games? Who cares about real-world reflections? I barely play video games but I definitely do
by bowsamic 2y ago
> is RT really necessary to play games? Who cares about real-world reflections?
I barely play video games but I definitely do
- Vampiero 2y agoIndeed you're not a gamer, but you're the target audience for gaming advertisements and $2000 GPUs. I still play traditional roguelikes from the 80s (and their modern counterparts) and I'm a passionate gamer. I don't need a fancy GPU to enjoy the masterpieces. Because at the end of the day nowhere in the definition of "game" is there a requirement for realistic graphics -- and what passes off as realistic changes from decade to decade anyway. A game is about gameplay, and you can have great gameplay with barely any graphics at all. I'd leave raytracing to those who like messing with GLSL on shadertoy; now people like me have 0 options if they want a good budget card that just has good raster performance and no AI/RTX bullshit. And ON TOP OF THAT, every game engine has turned to utter shit in the last 5-10 years. Awful performance, awful graphics, forced sub-100% resolution... And in order to get anything that doesn't look like shit and runs at a passable framerate, you need to enable DLSS. Great
- bowsamic 2y agoI play roguelikes too
- williamDafoe 2y ago1. Because you shoot at puddles? 2. Because you play at night after a rainstorm? Really, these are the only 2 situations where ray tracing makes much of a difference. We already have simulated shadowing in many games and it works pretty well, actually.
- bowsamic 2y agoI just find screen space effects a bit jarring
- t-writescode 2y agoYes, actually. A lot of games use water, a lot, in their scenes (70% of the planet is covered in it, after all), and that does improve immersion and feels nice to look at. Silent Hill 2 Remake and Black Myth: Wukong both have a meaningful amount of water in them and are improved visually with raytracing for those exact reasons.
- wruza 2y agohttps://www.youtube.com/watch?v=cXpoJlB8Zfg https://www.youtube.com/watch?v=cXpoJlB8Zfg https://www.youtube.com/watch?v=iyn2NeA6hI0 https://www.youtube.com/watch?v=iyn2NeA6hI0 Can you please point at the mentioned effects here? Immersion in what? Looks like PS4-gen Tomb Raider to me, honestly. All these water reflections existed long before RTX, it didn't introduce reflective surfaces. What it did introduce is dynamic reflections/ambience, which are a very specific thing to be found in the videos above. does improve immersion and feels nice to look at I bet that this is purely synthetic because RTX gets pushed down the players throat by not implementing any RTX-off graphics at all.
- t-writescode 2y ago> by not implementing any RTX-off graphics at all. Just taking this one, you actually make a point about having a raytracing-ready graphics card for me. If all the games are doing the hard and mathematically taxing reflection and light-bouncing work through raytracing now and without even an option for non-raytraced, then raytracing is where we're going and having a good RT card is, now or very soon, a requirement.
- wruza 2y agoIt’s not me making this point, but nvidia’s green paper agreements with particular studios to milk you for more money for basically same graphics we had at TR:ROTT. If you’re fine with that, godspeed. But “we” are not going anywhere RT “now”. Most of Steam plays on xx60 and equivalents, which cannot reasonably run RT-only, so there’s no natural incentive to go there.