2 ms·
Replying to myself, because whenever I think about early-WoW I get nostalgic, and it's on my mind for a while. Our guild strictly prohibited posting DPS or heal
by eszed 2y ago
Replying to myself, because whenever I think about early-WoW I get nostalgic, and it's on my mind for a while. Our guild strictly prohibited posting DPS or healing logs in raid or guild chat (though linking them in class-specific threads was fine). This was excellent, because it kept us from making targets out of those metrics, or making apples-oranges comparisons, and kept our focus on completing instances efficiently.
In one of my favorite fights the mages and I worked out a cool trick that I never saw in any strategy guide. Do you remember the banquet fight in Karazan? One of the bosses had pretty good spell resistance, and we suggested saving it for last. By that point in the fight I'd be helping the melee toons get it down, so my mana would be basically full at the end. The mages would totally stop casting on that boss, and aim to be at about half mana when combat stopped.
The instant we finished the mob off, the mages and I would run out the door, and I'd head up to the top of the stairs. With precise timing from a particular angle I could pull two groups of trash mobs in the next room, and make sure that they got to the stairs at the same time so they'd all get caught in my AoE. Between that spell, HoTs, and Thorns, druids could get phenomenal threat on grouped mobs. They'd hit me for a few seconds until they were sticky enough that the mages could AoE them down without getting touched. Then we'd sit down and drink/bandage, and laugh and point at the group if they'd taken too long looting.
Because no one particularly cared about their individual stats we saved everyone three or four minutes of waiting for those pulls. We were anything but an elite guild, on a bog-standard non-competitive server, but it was deeply satisfying to discover those small moments that contributed to everyone's success.