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* MegaGeometry (APIs to allow Nanite-like systems for raytracing) - super awesome, I'm super super excited to add this to my existing Nanite-like system, finall
by jms55 2y ago
* MegaGeometry (APIs to allow Nanite-like systems for raytracing) - super awesome, I'm super super excited to add this to my existing Nanite-like system, finally allows RT lighting with high density geometry
* Neural texture stuff - also super exciting, big advancement in rendering, I see this being used a lot (and helps to make up for the meh vram blackwell has)
* Neural material stuff - might be neat, Unreal strata materials will like this, but going to be a while until it gets a good amount of adoption
* Neural shader stuff in general - who knows, we'll see how it pans out
* DLSS upscaling/denoising improvements (all GPUs) - Great! More stable upscaling and denoising is very much welcome
* DLSS framegen and reflex improvements - bleh, ok I guess, reflex especially is going to be very niche
* Hardware itself - lower end a lot cheaper than I expected! Memory bandwidth and VRAM is meh, but the perf itself seems good, newer cores, better SER, good stuff for the most part!
Note that the material/texture/BVH/denoising stuff is all research papers nvidia and others have put out over the last few years, just finally getting production-ized. Neural textures and nanite-like RT is stuff I've been hyped for the past ~2 years.
I'm very tempted to upgrade my 3080 (that I bought used for $600 ~2 years ago) to a 5070 ti.
- magicalhippo 2y agoFor gaming I'm also looking forward to the improved AI workload sharing mentioned, where, IIUC, AI and graphics workloads could operate at the same time. I'm hoping generative AI models can be used to generate more immersive NPCs.
- deleted 2y ago[deleted]