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True. And I believe every system will eventually be gamed to some amount. You do occasionally need change. But if you were to artificially enforce some "full re
by usrusr 2y ago
True. And I believe every system will eventually be gamed to some amount. You do occasionally need change. But if you were to artificially enforce some "full rewrite" reform e.g. every n decades, that reform would just end up a tug of war between sides already deep into the existing gaming, trying to increase the effect of whatever tactic their side excels in.
One candidate for a possible workaround that I've occasionally been speculating about would be an organized process where n groups are tasked with doing n "rewrites" in parallel, and then a process that somehow mixes approval and random selection to pick one. The rationale would be the hope that the low chance of a particular rewrite actually making it would add some distance, would reduce the gaming-the-system incentives. Everybody has some amount of motivation to actually design a fair system, but that's competing with incentive to make it gameable by whatever side the co-author in question is on. But that fairness incentive would not really be diminished much by writing a what-if instead of a definitive future, whereas the incentive to deliberately flaw the would-be system to make it easier to game gets lower with a shrinking likelihood of the proposal actually getting implemented.