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Ah sorry, I misunderstood you! I agree with everything you say in this comment. Although I do wonder how much of that "magic"/"wow" factor was due to me being v
by paulluuk 2y ago
Ah sorry, I misunderstood you! I agree with everything you say in this comment. Although I do wonder how much of that "magic"/"wow" factor was due to me being very young back then, rather than those games actually being good. Looking at you, 1995 Magic Carpet.
I agree that VR tech in general is just "wow" at lot of the time, even if the games are not that great. But I think that "Hello Puppets", "Scanner Sombre" and "Superhot" were all really cool and innovative, even within the VR scene. I think there's still some technological innovations possible that to deliver more "wow" moments.
- imiric 2y ago> Although I do wonder how much of that "magic"/"wow" factor was due to me being very young back then, rather than those games actually being good. Looking at you, 1995 Magic Carpet. Haha sure, there are also cases where a game is technically impressive but not actually good/enjoyable. The real magic is when both of these come together. I think it's still too early for VR games to be both (with a few exceptions). We haven't quite solved major problems like locomotion, motion sickness, and comfort, of course. Maybe a few generations from now we'll start to see truly mesmerizing experiences that are both technically brilliant and enjoyable to play.