6 ms·
25 years ago I worked on a port of PC -> Playstation 1 game. We did not had proper devkits, but the yaroze model ("amateur", allowing for "printf"-debugging of
by malkia 2y ago
25 years ago I worked on a port of PC -> Playstation 1 game. We did not had proper devkits, but the yaroze model ("amateur", allowing for "printf"-debugging of sorts)
Long story short, our game worked as long as the printfs we had were kept, we had macro to remove them (in "Release/Ship") but the game crashed.
The crash was due to side-effect of printf clearing some math errors.... So here you go!
- ykonstant 2y agoSeems like printf debugging worked! \(≧▽≦)/