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So they're pitching as general-purpose solutions things that are fairly specific. (Procedurally-generated maps might be great for open worlds, but many games j
by thedufer 14y ago
So they're pitching as general-purpose solutions things that are fairly specific. (Procedurally-generated maps might be great for open worlds, but many games just need carefully planned maps, for balance purposes if nothing else.) That explains some of the other points, like networked multiplayer without the game maker knowing that its not local.