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I'm keen to try re-making my little 2.5D Ray-caster engine [0][1] in Rust. Current implementation/s are both in C, only ~500 lines of poor code. I tried a ref
by purple-leafy 2y ago
I'm keen to try re-making my little 2.5D Ray-caster engine [0][1] in Rust.
Current implementation/s are both in C, only ~500 lines of poor code.
I tried a refactor and broke my ray-caster lol, C has been a blast but so many footguns man.
Heres the repo/s
[0] - https://github.com/con-dog/sdl-test/blob/main/README.md https://github.com/con-dog/sdl-test/blob/main/README.md
[1] - https://github.com/con-dog/sdl-textured/blob/main/README.md https://github.com/con-dog/sdl-textured/blob/main/README.md