3 ms·
I think that the early shareware game days did a good job of this and I miss it. Instead of a "Click this link to purchase" you got a message from, usually, the
by randomdrake 14y ago
I think that the early shareware game days did a good job of this and I miss it. Instead of a "Click this link to purchase" you got a message from, usually, the sole developer or small team of developers. It was very humanizing and it was great.
The message would thank you for trying out the game. It would usually talk about how the game was awesome and what you were missing out on. It was clearly genuine. You didn't feel like you were purchasing something from some giant company trying to sell something. You felt like you were supporting some people who were passionate about the art they created.
I miss this about games and think it may be the reason that I've sort of stopped playing the big titles after 25 years of non-stop gaming. I find myself much more drawn to independent developers on the mobile platform or the wonderfully simple and innovative games from small teams.