2 ms·
I don't think this is how it works. The technique is for when you have X fps content and Y fps capable monitor, where Y > X. In games, you'll still render at y
by Scene_Cast2 2y ago
I don't think this is how it works.
The technique is for when you have X fps content and Y fps capable monitor, where Y > X. In games, you'll still render at your old FPS cap, but this shader is for relatively cheaply generating extra frames that will make the content look smoother / sharper.