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> What happens if a player is invisible in a Player versus Player game match? What happens if a player is invisible in a ranked tournament for cash prizes becau
by lloeki 14y ago
> What happens if a player is invisible in a Player versus Player game match? What happens if a player is invisible in a ranked tournament for cash prizes because the other players don't have his textures cached?
I mostly played in PvE, but aren't players in PvP known before everyone enter the area? It would certainly be possible for the loading screen to end and the game to start only when everyone has every asset required for the match.
Even for PvE, it would have been cool to download areas accessible from the current one as I went through it.
The great thing about the Guild Wars system is that it could trivially fall back to downloading the big 6GB blob. Add a command line switch and every asset known to the game will be downloaded. The opposite is completely impossible.
> Something as simple as randomly assigning a monster a set of skills when the player enters isn't easy to do
I understand how things like this are not fixable on the current and in production implementation, but I don't see that as completely impossible. Rather, I view GW1 as a great first iteration, and GW2 could have improved upon it and fill in the blanks you mentioned.
> Despite all this, the big-budget sequel to the original game will not use streaming technology
I am extremely sad to hear that. I was on the fence but fairly open about getting Guild Wars 2, and this is the kind of thing that makes me tip on the 'not buying' side.