5 ms·
With about half of the screen is black, can it also boost FPS by not spending GPU time on pixels in those areas if integrated deep into engine?
by nopurpose 2y ago
With about half of the screen is black, can it also boost FPS by not spending GPU time on pixels in those areas if integrated deep into engine?
- kevingadd 2y agoYou could definitely do this, but a lot of modern rendering techniques rely on having full copies of previous frames lying around, like TXAA, screen-space reflections, etc.
- rzzzt 2y agoThe images are briefly persisted and averaged in the back of the viewer's eye.
- Scene_Cast2 2y agoI don't think this is how it works. The technique is for when you have X fps content and Y fps capable monitor, where Y > X. In games, you'll still render at your old FPS cap, but this shader is for relatively cheaply generating extra frames that will make the content look smoother / sharper.