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I think you two are arguing past each other. Calling conventions are obviously needed for syscalls and dynamically linked libraries. I don't think anyone is de
by josephg 2y ago
I think you two are arguing past each other.
Calling conventions are obviously needed for syscalls and dynamically linked libraries. I don't think anyone is denying that. But most function calls aren't made to shared code. Almost all function calls are made to private functions, which exist within a binary, and are under the control of the compiler. If I steelman the person you're arguing with, I think what they're claiming that adhering to any specific calling convention for internal functions results in a lot of dumb assembly.
For example, imagine I have a C program where function a() calls b(). So long as b is confined to my binary, the "calling convention" of b doesn't matter. All that matters is that the compiler knows how to call it, and pass all the arguments. The compiler could jump to the function or call it. It could put parameters in registers or leave them on the stack. An awful lot of executed instructions exist to move parameters into the correct registers, save whatever was using those registers before the call, and restore them afterwards.
If we imagine this simple C code:
int do_stuff(int a, int b, int c, int d) {
int i = 1000;
i += func1(a, b); // a, b passed in rdi, rsi.
i += func2(c, d); // Call to func2 overwrites rdi & rsi.
return i;
}
If both func1 and func2 are forced to use the same calling convention, between calls to func1 and func2, the CPU needs to place c and d into whatever registers a and b were in a moment ago. But modern CPUs have lots of registers. If the compiler were more clever, it could just use different registers for the arguments of both functions and avoid shuffling everything around.
Godbolt: https://c.godbolt.org/z/zqxbb447e https://c.godbolt.org/z/zqxbb447e
(Aside: Its weird how different the assembly is between GCC and clang in this example!)
But - moving values between registers (or between a register and the stack) is crazy fast anyway. I'd love to see some benchmarks showing how much of a difference this optimisation would make in practice.
- userbinator 2y agoYou get it. That's exactly what I'm referring to. But - moving values between registers (or between a register and the stack) is crazy fast anyway. I'd love to see some benchmarks showing how much of a difference this optimisation would make in practice. It's fast, but the instructions still occupy space in caches, memory, and decoders; space that could've been used for other more valuable instructions. The problem is that the typical microbenchmarks don't show this sort of inefficiency (and on the other hand makes questionable-at-large options like loop unrolling seem great), because they're too small to see the effects of the waste.
- josephg 2y agoI think you could benchmark that. Take a big program like chrome, and measure the effect of adding even more meaningless assembly instructions around each call site. If that makes it slower, removing pointless instructions will make it faster by a similar amount. I’d be fascinated to know the effect size of a test like that.
- isotypic 2y ago[dead]
- almostgotcaught 2y ago> Almost all function calls are made to private functions, which exist within a binary, and are under the control of the compiler Do you understand that those private functions are often called from multiple places in your private binary? Do you expect the compiler to emit different prologues at each call site? And even if it did, one side (callee) is fixed right? Do you expect the compiler to find the globally optimal layout across all calls? okay sure maybe that's possible if the compiler were an oracle. There's already a compiler technique for what you're describing: function inlining. The reality is that neither compilers nor compiler engineers are dumb and if you (one) has a bright idea that hasn't been implemented widely then it's highly likely someone has already considered it and there are flaws.
- josephg 2y ago> Do you understand that those private functions are often called from multiple places in your private binary? Do you expect the compiler to emit different prologues at each call site? And even if it did, one side (callee) is fixed right? Yes, I understand all that. But this optimisation is clearly possible to write. On the face of it, it sounds similar to the register allocation problem within a function, but it needs to make decisions globally. Rewriting each caller's code would be easy. The hard part would be deciding which registers to use for each emitted function's parameters. You'd have to look at all of the callers to figure out the best choices. And each choice affects all the other choices. So yes, it would be a very, very difficult optimisation to implement. Especially given how modern compilers are architected, using code units and a linker. The compiler needs to look at the functions "all at once". Inlining isn't the same. But I agree that you'd get the most benefit from this optimisation in small, hot functions. If those functions are already being inlined, all of the benefit of this optimisation would disappear. > The reality is that neither compilers nor compiler engineers are dumb and if you (one) has a bright idea that hasn't been implemented widely then it's highly likely someone has already considered it and there are flaws. Compiler engineers are smart. But they were also smart 20 years ago, and its clear in hindsight that the compilers of the time left a lot of performance on the table. I bet we're still leaving a lot of performance on the table. The question in my mind is simply, would the juice be worth the squeeze? It sounds like we agree that it would be a very difficult optimisation to implement. I think the commenter above is right that it would make programs smaller. The remaining question is, would it make them significantly faster? Would it make programs faster enough to justify the implementation complexity? I personally doubt it. Look at Rust. Rust binaries are often much bigger than their C equivalents because of bounds checks and various other runtime checks. But in my experience, the bloated binary sizes don't seem to make much of a performance difference. If anything, rust code is often (somehow) slightly faster than the equivalent C when I've measured it. (And this was true even before noalias was enabled.) But it would be a cool thing to try out. Godspeed to anyone interested in giving it a go.