4 ms·
I find it oddly satisfying that 'classic' or 'vanilla' WoW is still so valued. I really enjoyed playing it. It is the high bar in my book for balance/humor/game
by ChuckMcM 2y ago
I find it oddly satisfying that 'classic' or 'vanilla' WoW is still so valued. I really enjoyed playing it. It is the high bar in my book for balance/humor/gameplay/story.
I briefly looked at the mechanics of making an 'infinite' world server with some fellow players, something where the story line evolved but in a way that allowed new players to join and kept existing players engaged. Never allowing the 'gear+talents' overmatch that eventually befell WoW. That is a surprisingly interesting 'problem' to work on, not just from a game play perspective but from an evolutionary systems perspective.
To give an example, in our musings we only "spawn" base level mobs, but people can play the game for free if they are willing to play a mob rather than a hero. If their character survives long enough it uplevels to a silver elite, and then again to a gold elite. At gold status the player has the option of recruiting other mobs to aide it and give them 'tasks' (like protect his other mob, or give your loot to me, Etc). Eventually leading to a player designed dungeon encounter which hero players can play and get XP for as well.
- codybontecou 2y agoHah! That sounds really fun. Why did you stop?
- ChuckMcM 2y agoWell we didn't have the resources to start our own game studio and Blizzard wasn't interested in developing it. The group felt that if we built it with the same game mechanics we'd be at risk of getting sued into oblivion.
- blackeyeblitzar 2y agoWhat did you mean by the gear and talent overmatch?
- ChuckMcM 2y agoOnce Blizzard released the Burning Crusade characters wearing gear for those levels and at level 70 could 5 or 10 man what had been raids in WoW vanilla. And then by the end of Cataclysm you could solo Molten Core with most character types. As a result you ended up in a world where 90% of the content was laughably easy, and rather discontinuous with respect to the original story lines. It became this weird easy sauce thing where you raced from level 1 to whatever the bottom level was of the current expansion, and then you worked your way up from there. But things you could get later could often be applied earlier (runes, enchantments, etc) making your gear massively overpowered which was "great" for leveling if you just wanted to get from 1 to whatever. At one of the Blizcons the devs even said it was easier to do that then to try to create content that was engaging and that everyone could enjoy. I'll be the first to admit that this was felt more by people who had been through the whole game than those who joined later, which is why I think folks playing through vanilla for the first time are so amazed by it.
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