2 ms·
Often (though definitely not always) you can mitigate these problems with good level design and adversary programming (or in some cases, resorting to more direc
by dspillett 2y ago
Often (though definitely not always) you can mitigate these problems with good level design and adversary programming (or in some cases, resorting to more direct scripting for specific situations).
The situation here is one of level design and player load-out – this Doom level is not intended to be encountered with only a pistol, so the only way to make progress is a way most wouldn't find fun. Though this sort of situation can be interesting if it occurs naturally though, such as a player not managing their ammo correctly for what is coming up, because here it is part of the challenge or getting yourself out of a pickle of your own mix. It can also be good if it is plot relevant. And running at the combine pistol equipped was often fun. It isn't always a situation that needs to be “solved”.