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One thing that's not directly related to ray-tracing proper, so makes no sense in this book series, but is still a pretty natural (and fun!) next step (or detou
by pdpi 2y ago
One thing that's not directly related to ray-tracing proper, so makes no sense in this book series, but is still a pretty natural (and fun!) next step (or detour) is embedding e.g. a Lua interpreter so you can use that as a scene description language separate from the rendering engine proper.